Will BotW 2 live up to the open world standard that RDR2 created?
Will BotW 2 live up to the open world standard that RDR2 created?
Doubtful, Nintendo is consistently 1 generation behind the competition. They don't have the ambition or manpower to surpass RDR2. And to be honest, why should they even try? They get awarded high review scores and high sales for being mediocre. anyway.
Only if the horse's balls shrink with cold
This. The same casuals that eat up nintendo trash gave genshin impact the GOTY award in apple's app store.
This. All they have to do is fix some glaring problems with BotW, and the game will do incredibly well, as Nintendo fans will take the soft serve any which way. They don't need to aim for the sun if RDR2
It sounds to me like the actual game part will be more like a traditional 3D Zelda. If this game just lets me ignore the open world shit and play it the way I like to play Zelda games, I'll be happy. BotW's main quest was dogshit
the world standard of a massive open world but still a shitty movie game in it?
>ignore the open world shit and play it the way I like to play Zelda games
me grugg, me follow tiny friend, me shoot eyeball and get happy
>inspired by Red Dead Redemption 2
>and another unspecified game
What game Dab Forums ?
I think it's MGSV
I don't care about meaningless collectables in any game
I always ignore the pointless busywork shit and only do the stuff that actually matters
the only thing that matters is having fun
And running around a big empty map and finding nothing but shrines, korok seeds, and weapons that are pointless because you're just going to break them is not fun.
walking down hallways and putting cubes into cube shaped holes isn't fun either
>inspired by red dead 2
>talk, horse ride, talk, do quest, talk
oh no no no no no
Are you people actually mentally retarded or do you really know that little about games?
BotW is a whole different leaguet han RDR in terms of level design. RDR SOLELY cared about presentation and nothing else, literlaly nothing. It's also a shit game that aims and rides for you while you listen to abysmal dialogues
Last time I checked BotW is higher rated despite the Rockstar bonus, so I hope it will just do its own thing again
Nintendo went further, Link's own balls will shrink in the cold and he will even take less risks while they are smaller.
>here we openly admit BOTW2 is ripping off RDR2
>OMG GOTY NEVER EVER DONE BEFORE, ABSOLUTE MASTERPIECE, BROS THE ATTENTION TO DETAIL IS INSANE THERE IS ACTUALLY WET CLOTHES WHEN LINK CLIMBS MOUNTAIN IN RAIN!
so more cutscenes and qtes
It is, because that's what people expect Zelda to be
BotW is not what anyone expects a Zelda game to be. Having Zelda in the title and Zelda characters and locations in it doesn't define a Zelda game, the gameplay does, and BotW plays like nothing like anything else in the series
Speak for yourself, I wanted to see something similar to Zelda 1 after growing tired of the same copy paste format Nintendo gave the franchise since ALTTP and they were running out of ideas with Skyward Sword. I was very happy with what I got and it's my second favorite entry in the series.
how do you even muster the brainpower to bring your fingers to the keyboard
BotW is nothing like Zelda 1
Cope retard, the people making BotW and other major devs in Japan love RDR and R*
>BotW plays like nothing like anything else in the series
you could blow shit up with bombs and light things on fire and freeze water in oot, use wind to manipulate things in ww and magnetism in tp
What BotW2 needs:
>No more weapon durability, or at least a blacksmith to upgrade/repair weapons. Weapons should dull, not break
>No more shrines
>No more Korok Seeds
>No flashbacks, focus on shit happening in the present. Focusing so much of BotW on dead people that you never interact with instead of fleshing out the world you're playing in and the NPCs you're actually interacting with was a baffling decision
>game has lots of lakes, rivers, and an ocean
>series has had fishing
>game literally has fish in it
>you can cook fish
HERE'S AN IDEA, LET'S NOT PUT FISHING IN THIS ZELDA GAME!
None of that is exclusive to Zelda
Remember when Zelda games were the ones that inspired others? No wonder they're all shit now.
i can't believe they abandoned the fishing fanbase like this....
Zelda is supposed to set trends, not chase them. Zelda should be Zelda, not Skyrim or RDR.
yeah when you're the only game of your kind in 3d you're going to end up influencing others, decades later when everyone has done everything already it's hard to be as influential
Yes it is lol
Nice Superman reference!
>hold X for 15 minutes to get to your objective
>collect 500 rare plants
>rng based challenges
>5 seconds slow animations
>horse keeps storing your weapons
Well, RIP Zelda
The Legend of Zelda (1986):
>plopped onto the world immediately, only "intro" is arguably going through a cave on the very first screen to grab a sword from an old man
>not allowed to access the final boss until beating all nine dungeons, because there's a single old man in the way
>dungeons are full of mandatory challenging combat encounters
>while the dungeon order is looser than most Zeldas, some dungeons are still item gated, or at least require some degree of thought to find
>dungeons increase in difficulty based on level
>you have a single sword that never breaks and gets two straight damage upgrades
>can only hold one potion (red can be used twice) that's relatively expensive
>very well-balanced in terms of difficulty, every heart and upgrade counts
>world is condensed and devoid of busywork filler
>vast majority of the content is mandatory
Breath of the Wild (2017):
>forced to go through an extended tutorial before you're allowed to access the rest of the world
>can run straight to the final boss after completing the Great Plateau, the four divine beasts aren't required and just cut Calamity Ganon's HP in half
>dungeons have almost no combat, all non-boss enemies die in one hit (most combat encounters are optional in general)
>can go to any divine beast in any order, all four are right out in the open and are unlocked by lengthy scripted events
>dungeons have a flat difficulty
>you have many different weapons, all of them break except the Master Sword (which was nerfed to compensate)
>can hold a near endless amount of healing items that are trivial to find/make
>laughably balanced, there's a ton of ways to break the game (armor, food, flurry rush, parries, etc)
>world is incredibly bloated and is full of boilerplate content
>vast majority of the content is optional
It's an entirely different game. BotW is what Zelda 1 felt like to kids in 1986, not what Zelda 1 actually was.
didn't say it was
I discovered something terrible when I was editing saves trying to make the game playable. Collecting weapons is the only driving force in the game. The game gives you everything in the tutorial and none of it is interesting enough to stand on its own for more than an hour. Without that endless treadmill, you just stare at the screen.
It was influential well before OoT.
BOTW should play like Genshin Impact. Genshin Impact combat is flashy, cool and impactful. Meanwhile, BOTW combat is just mashing attack and hoping whatever HP sponge you are up against breaks before your weapon does.
I'm sure aonuma loved the camp mechanics.
BotW is like 20 years beyond anything rockstar is doing
Skyrim has more depth and content than BotW does.
What shit taste
Nintendo used to influence other devs. Now they just copy everything
You could make a Zelda 1 style work these days easily. It's basically top down Metroid and that genre is thriving.
At least it was still better than the hyper linear Skyward Sword. Why they thought a game could be completely devoid of structure is beyond me. Sure you have Minecraft style games but one those are creativity focused and two even Minecraft's endless updates are constantly adding more structure.
What standard, a shitting cycle for horses and horse cock?
inb4 the webms
> It is (fun), because that's what people expect...
What absolute shit tier taste
Imagine thinking skyrim is good
Ironic because the shrines and beasts were as short and simple as shooting eyeballs
Rockstar took the influence from them in 2001 and never gave it back.
BotW had the opportunity to be so much more with puzzles and they fucked it up
Pretty much all 3D Zeldas except BotW are linear, user.
He never said Skyrim was good, he said it had more depth and content than BotW. And he's right.
So what did RDR2 do that was special? What's unique about the game? I've honestly never heard of anybody praising it for anything other than visuals
In a game where you can barely swim across a pond without drowning
Source: my gaping asshole
the fuck is that screenshot, some game news fanfiction?
Oh you can fish alright, but you gotta do it the old-fashion way with your HANDS
No he’s not
You are supposed to throw bombs in the river like a SEAmonkey.
RDR2 was an amazing movie, and also the worst game I've played in years
Hopefully the influence is learning not to shovel missions into an open world that fail you for not following them in a linear fashion.
Far Cry, it's gonna take elements from Far Cry
People caught fish with their hands you know.
Ign and straight from the directors mouth praising RDR back in Summer 2019 saying most of his dev team were really into RDR2
I feel like GTA4 is actually taking more from Ocarina than the PS2 games. Lock on is a simple concept, changing the controls when you're holding a button is more complicated and would sound insane before Ocarina proved it works. Specifically talking about when you're aiming a weapon, how you walk backwards and strafe instead of turning toward the stick. Though plenty of games did that as well by GTA4.
Most non-linear games are linear if you look hard enough. Videogames are magic tricks, using sleight of hand and illusion to entertain. The industry has forgotten this for the most part. This is why everything is fucking boring. This is why there's no magic.
>and another unspecified game
I hope it's Monster Girl Quest.
>motorcycles exist in BOTW Hyrule but not fishing poles
Ok
This is a world with giant laser robots
Shut up you dumb mutt. AoC shows you can fun combat without needing weapon durability.
>Rockstar took the influence from them in 2001 and never gave it back.
Aonuma was very impressed with rdr2, at the very least we should get random events and camping in botw2.
Who cares about fishing poles? Just throw a remote bomb and catch all the fish that way. Real men use explosives.
Skyrim is still the standard for Open World kino
>Focusing so much of BotW on dead people that you never interact with instead of fleshing out the world you're playing in and the NPCs you're actually interacting with was a baffling decision
i think they were trying to emulate dark souls style storytelling here. they just executed it poorly.
Grenade fishing is cool as an option but I still want muh fishing rod
This is Todd Howard back in 2015.
who needs fishing poles when you have an infinite supply of bombs that float on water
>i think they were trying to emulate dark souls style storytelling
Absolute state of soulstrannies.
Unironically what did he mean by this?
Modern Rockstar games provide zero freedom. Being able to play a golf mini game is not freedom.
>>forced to go through an extended tutorial before you're allowed to access the rest of the world
the tutorial area and eventide island are the best parts of the game. where you start with nothing and build up your arsenal. that's what the entire game should have been. but you are overpowered after a few hours which makes the rest of the game trivial.
And here we go to another 5 years of seething.
All the time you spent shitposting could have been used to get money, buy a Switch and play the game, instead of being jealous to the point of mental illness.
Rockstar games tells you where all the interesting events are with icons are on the map so there's very little incentive to explore their big open world and then once you start you get railroaded and even a slight deviation from what the developer's intended gets a game over.
i'm not a soultranny im a zeldatranny who just happens to have played some souls too.
maybe your opinions would have more weight to them if you'd ever played any other games besides nintendo.
>I feel like GTA4 is actually taking more from Ocarina than the PS2 games.
stupidest shit ive heard today. congrats
almost every 3D action game in existence is influenced by OOT whether intentional or not, you fucking zoomer
Rockstar has some of the worst mission/quest design for any open world game I've seen
BotW had some mediocre quests, but at least all of them got the freedom aspect correctly
Name one thing besides a very basic lock-on that GTA3 took from OoT. The controls function far more like it in GTA4.
Stop being a consolewar faggot. There's a reason why they want to take notes from RDR2, and certainly, it isn't presentation.
I think there's a lot of stuff they could implement from RDR2 without being next-gen. Challenges, for instance, hell they could even improve them by removing the grindy aspect of some of them.
I honestly think this could be good.
back to the axu discord with you retard
I still don't understand why Toddkino is still unique when it comes to Open World design.
His games feels so different from anything else.
not the hotlink, the obviously bung claims in the image itself
Nintendo mentioning RDR2 once doesn't count as "BOTW2 is directly inspired by RDR2" or, for that matter "a miasmic version of ganon now fills the world and his infection must be cleansed"
>There's a reason why they want to take notes from RDR2, and certainly, it isn't presentation.
not that guy but what then if not presentation?
i played the shit out of rdr2 at launch but i can't think of many things it did especially well other than presentation and random world events.
the missions are the same shit they've always been, which is just cutscenes and autoaiming.
the hunting is good but nothing new or original.
the "technology" is impressive (npcs remembering you, reacting to things you are doing, shrinking balls etc) but i can't see nintendo going that route.
survival elements were good too but again, nothing original where you'd point to RDR2 as your specific influence.
>lead dev literally says he is inspired by RDR2
>this doesnt mean
alri
>Zelda is getting cyclic Skyrim dungeons full of redead
Nice.
Nintendo can be inspired by RDR2 as much as they like
but where tf do the other claims in the image come from, who actually sat down and wrote and published their news fan fiction to their wordpress blog
So I know there's no way BOTW 2 could possibly live up to the original but if the game starts with 2 hours unskippable cowboy bullshit I'm returning the game day 1.
>if the game starts with 2 hours unskippable cowboy bullshit I'm returning the game day 1.
>could possibly live up to the original
Why not the original had literally no content but some puzzle dungeons
so, is it going to be influenced by the physics systems of the game? or will they try to do some GTA reskin without realizing what made the game so good in the first place?
you just pointed a lot of the things that it did well and aspects that could be implemented on Zelda
people praise its presentation because it's obviously the thing that jumps to the eye on first instance, but that doesn't mean everything else doesn't work well together, it doesn't need to be a trailblazer to make things right and influence (positively or negatively) other works.
as for the mission thing, I agree, but then again, it's another GTA game, they're always like that.
that being said, I think there's 2 things that I think the game didn't do well, 1) the pacing of tutorial chapter, 2) those fucking sluggish ass controllers, I sincerely hope Zelda never takes the whole cinematic action route.
>RDR2
I'd fucking hope not, I want BotW2 to be fun and enjoyable.
Wasn't that a fake a Twitter translation someone made?
If you think nintendo. A developer who only pushes out games that are platformer collectathons and Zelda that uses the same formula since the nes is gonna make something as intricate as rdr2 you probably should get your head checked. Rockstar and Nintendo aren't even on the same field.
Source? More linear progression sounds like shit if the story is still going to be garbage.
And those were the worst part. I just enjoyed the gameplay and exploration. Oh and no filthy stupid shitkicking cowboys. Huge plus there.
What gameplay? BotW barely has gameplay, exploration is all it has going for it. And even soon stops being rewarding. It's basically just a sandbox with copy/pasted content everywhere that you play around in until you get bored. Then you fight the final boss and never touch the game again.
It absolutely is.
Nintendo sure did
tell me how i know you never played the game
Exploration is its own reward. You need virtual medals or you don't enjoy something? Pathetic.
BotW didn't have a story, it was all just backstory which made the player feel incredibly disconnected from it, which is a shame, because it's more engaging than anything that happens in the present, which is fuckall. If they removed the 100 year time gap and just made the story presented in the memory flashbacks the actual story (i.e. instead of flashback to Revali > meet Teba at the archery ground > prove your worth to Teba to get him to help you board the Divine Beast > Revali's ghost comes back to pilot it, it should have been meet Revali > prove your worth to Revali at the archery ground to get him to help you board the Divine Beast > Revali becomes the Divine Beast's pilot), it would have flowed a lot better.
Ah, yes. Breath of the Wild is my favorite VN.
All games had bad fishing minigames lately, loved that you just threw bombs to get fish.
Swimming is AIDS in BotW
Potato of the Wild
Skyrim was and still is shit. At least Morrowind was more ambitious. Their modern games are casual and boring as shit
Nintendo took more inspiration from FC than B, just vastly improved on everything
I love how RDR2 trannies love to pretend any studio is influenced by this shit.
>"NINTENDO IS INSPIRED BY RDR2"
Yet you google it and find out a couple of Nintendo interns played it...
>the people making BotW and other major devs in Japan love RDR and R*
That's wrong though. The western game they adore is Witcher 3. It's literally discussed daily at every RPG studio in Japan.
What article is this from, RDR 2 came AFTER BotW.
>that could be implemented on Zelda
Lots of what RDR 2 did, Zelda already did.
WHERE IS THE SOURCE OP YOU FUCKING FAGGOT
What is this source?
If you're want to go by concrete interviews they said that the team was playing RDR2 at the time of E3 2019, they never said they it was particularly inspiring. The whole RDR2 thing has been blown out of proportion
Not providing a source for a screencap should be a bannable offense. Change my mind.
Amibition is only good if it results in a good product
Ambition shouldn't be praised in and of itself
Sure but there's no denying their early games were ambitious as fuck and they were passionate. Look at their modern games and they keep dumbing everything down. It's the trend I hate the most in gaming because it's almost universal