This game was super fun to play. But I don't understand a single thing that happened in the story...

This game was super fun to play. But I don't understand a single thing that happened in the story. Can someone give me a QRD?

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I did research after I beat it and even people who invested a lot of time into understanding the story still couldn't explain a lot of it, which was a little disappointing but good to know there's a lot of plot that just doesn't make sense and it wasn't just me

she was the director?

she became the director after i think killing the previous director.

from what i understand you get hired to be a cia nigger in charge of paranormal objects but the objects fuck everything up and you end up in charge

search for an analysis video on yt

>There's multiple type of paranormal forces in the world.
>Strong common beliefs, such as urban mythos can create paranormal forces.
>The Bureau is created as an offset of the FBI to handle these paranormal forces
>They grow way to be just an offset and are now their own secret government agency.
>The bureau finds, controls and changes the public perception on the paranormal events that happen in the US
>They move to The Oldest House which itself is a both a paranormal entity and a paranormal event.
>Inside the Bureau is yet another paranormal entity, The Board, which guides what The Bureau does. The Board is bening
>Jesse and her brother live in bumfuck nowhere.
>Her friends and brother find one of these paranormal entities, a slideshow presentation that each slidecard is a door to a different dimension.
>They try them all and end up opening the portal to the Hiss dimension.
>Hedron imprints on Jesse and helps her close the portal. This creates Polaris in her mind, which is a mix of Hedron and Jesse.
>The Bureau arrives at the scene, silences everyone and kidnaps her brother since he survived the encounter. They also take the evidence and the slideshow camera
>Jesse avoids being kidnaped by hiding.
>The Bureau trains Jesse's brother into being the next Director, as well as a few other candidates. They also track Jesse through all those years.
>Jesse is shunned by society as a lunatic for believing in other dimensions and paranormal shit.
>Meanwhile, Alan Wake is still shut inside The Darkness.
>He's losing his mind and has to write notes to himself in order to scheme a way to get out
>Since anything he writes becomes reality, he writes that all the events that happened with Jesse and that the Director would be influenced into opening/contacting the Hiss.
>The Darkness corrupts the Hiss and now anyone who listens to their frequency goes insane
>Darling, the lunatic research scientist is influenced by Hedron into creating the HRA devices

1/?

manface

Isn't the main story surrounding Jesse quite straightforward? Anyways it's all summarized in the Ashtray Maze song
youtube.com/watch?v=k0QsHKH77MI

does the game really connect to alan wake?

Yes. Directly. Emil Hartman shows up and you see spooky visions of Wake.

ever heard of SCP?

Yes. Its a direct sequel, but you dont have to play Alan Wake to understand Control. To understand Control you have to read most of the documents you find scattered all over the place.

>Slowly, the Director is corrupted by the Hiss into believing everyone is against him.
>The director uses the slideshow camera because he's convinced by the darkness corrupted hiss that this will give him insight into how to protect himself and The Bureau from the imminent attack he believes they're under
>Everything's fucked. People without HRA are immediatelly corrupted by the Hiss and the Bureau goes into lockdown.
>The Director offs himselfs because he cant take the noise from the Hiss anymore
>Jesse eventually finds how to arrive to the Bureau. Just as the Oldest House locks down.
>Jesse is guided by Ahti, the weird fuck janitor into cleaning the mess in the oldest house
>Polaris guides and trains Jesse how to navigate the logic defying shit that's happening and since Jesse was a candidate to be the director, she is immediately asigned to be the Director
>Jesse navigates through the game unlocking and cleaning shit, now also guided by The Board.
>She finds all the backstory in
>Turns out her brother is absolutely messed up by the Hiss and she cant save him
>Alan uses all this mess and is implied he escapes The Darkness sometime in the future after you kill Emil Hartman Darkness/Hiss corrupted ass.
>Jesse has to kill Hedron and finds out her conscience was mixed with Hedron, which created Polaris and now she is elevated into a higher being.
>She gets off from all this paranormal shit and after closing the slideshow camera, decides to stay in The Bureau as the Director, along with her crippled down syndrome brother.

I skipped most of the details in the game since those are not important. The backstory is actually the story and what you find when you play the game.

alan wake was better than this desu senpai

Don't you need to have played the DLC to understand the Alan Wake stuff?

this game looks amazing on the PS5

did you just spend 20+ hours playing a game and then come on Dab Forums to ask for a quick rundown?

why is Dab Forums such a low IQ board?

In all technicallity, yes. But in reality, no. I didnt, I havent played Alan Wake and understod what I said from the in game documents.

>The bureau finds, controls and changes the public perception on the paranormal events that happen in the US
More accurately they experiment in this and may have accidentally create an Altered Item (VHS Cassette Tape). After that it's ruled as against the Ash Act, so they stop.

>Hedron imprints on Jesse and helps her close the portal. This creates Polaris in her mind, which is a mix of Hedron and Jesse.
Polaris is something else entirely. It's a resonance entity that exists somewhere outside our universe. Hedron was just another living thing that amplified and radiated its resonance, just like how Jesse does now.

>he writes that all the events that happened with Jesse and that the Director would be influenced into opening/contacting the Hiss.
Wake Writes a Beginning implies that Mr. Scratch "wrote" him into creating the Hiss and possibly the Board, Polaris, and crisis involving Jesse.

>The Darkness corrupts the Hiss and now anyone who listens to their frequency goes insane
Hiss is its own thing that exists to corrupt and spread madness. The Darkness is implied to be significantly more powerful and the only time they directly "touched" was in Hartman.

>he's convinced by the darkness corrupted hiss that this will give him insight into how to protect himself and The Bureau from the imminent attack he believes they're under
The Hiss drives him mad, and he believes that Polaris is a corrupting force that will destroy them all.

>The Director offs himselfs because he cant take the noise from the Hiss anymore
Dylan makes Trench kill himself, so that the Board will have no power.


There's also the plothook with the Blessed Organization, that is creating AWEs, OoPs, and AI's, as detailed in the two DLCs.

>This game was super boring.
ftfy

>the Blessed Organization
does that ever go anywhere? i remember reading bits about them, but nothing significant enough to matter. just stuff like "they might be behind some stuff." i think they were responsible for that one action movie mission on the platforms, and if so, they're based af in my book

They're responsible for four known events, the final one was an indirect attack on the FBC. The plotline doesn't go anywhere, but it's clear they're being built up as threat for future title(s).

The trail with the Blessed Organization ends with them killing the producer of America Overnight, FBC's cover-up radio program which is as good as a direct assault on the FBC. They may show up in future games as the antagonists.

They'll most likely show up as the main antagonists in other games.