>t. filtered
Yeah, I only played original G2 once, and that was more than thirteen years ago, so NOTR "filtered" me pretty hard. With that said: It's still shit design. Making an expansion that actually punishes you hard for not knowing the original perfectly and by heart is not exactly a great decision. Making that expansion mandatory for all new players is worse. And the simple mechanics by which the game DOES try to increase it's difficulty are just incredibly poorly concieved. Turning melee damage (and only melee damage) to near pure RNG that is stacked against you is not a clever way to increase the fucking skill demand of the game, for an example.
Fuck people complain about Morrowind's combat being too RNG related: It has NOTHING on what NoTR does to Gothic.
How do I git gud in Gothic 2 NOTR? This shit is way harder than the first game
BEWARE enemies holding weapons, they can crit. Animals cant crit, and crits do literally X10 damage . Bows are also viable because crits
> (OP)
>
>Absolute shitters. The game is still piss easy if you build your character well and know the strats for given enemies. Play the Returning mod and you'll see what is actually hard.
> (OP)
>>NOTR
>>Hard
>LOOOOL expansion literally makes early game piss easy
balance with a single l
>BEWARE enemies holding weapons, they can crit. Animals cant crit, and crits do literally X10 damage . Bows are also viable because crits
Wrong, actually. All enemies can crit. And crit does not do x10 damage - crit deals normal damage, it's just that regular attack does 1/10 of the weapons base damage by default.
This does only apply to melee attacks though. Bows are so god damn over-powered in NotR mainly because they do not have this absurd 1/10 damage reduction, which is just another example of how retarded the balance for the expansion really is.
This is how I got gud.
Memorize the sidestep/backstep -> attack window for non-human enemies. Humans aren't too bad unless you have shit stats or can't parry. Get to 30% in a weapon, learn the swing timings and you can take everything before chapter 3. Once combat is no longer sphincter-tighteningly tense it becomes significantly easier to progress. Finally, do not be too proud to jump on top of obstacles and pelt cunts with arrows as a last (or first) resort.
Don't personally care for some of the balance changes and Magic feels weak as shit until you've eaten a countryside full of mushrooms, but NOTR is not nearly as impenetrable as its reputation.
>near pure RNG
If you're talking about crits, that was a thing in vanilla G2 already. The biggest change in difficulty between vanilla and NotR are the increasing leveling costs.
Seekers have absurdly high defense relative to when you first see them, you should just avoid them until much later.
>recommending Returning.
Returning is shit, unoptimised and adds way too many unnecessary stuff.
Just the DX13 is enough.