Sekiro is a 10/10 game

various QoL nitpicks

I hate comboautists

Combat arts are useless outside of like 2
Proshetics are unrewarding and cost too much to use
Combat gets trivial very quickly

no character customisation

Combat is not very good. Made by reddit-core developer.

why?
you hate good gameplay?

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Music is generic trash.

If I had to nitpick for flaws, I don't like how rare divine confetti is before you can buy them.
>Ghost bosses are obviously balanced around using divine confetti. While it's possible to do it without it, it's just bashing your head against a wall and not that fun
>It's very limited until the late game, but you constantly stumble across ghost bosses.
>After fighting one and losing, I avoided them altogether for a very long time because I didn't want to waste confetti

If it wasn't such a rare consumable, I would have tried to fight them more, learned their patterns, and eventually win. Now I'm going in there late game and kinda brute forcing it with all of my upgrades and power ups. It really wasn't a great design, you know?

Oh, and as usual you have the standard obtuse as fuck, use a guide type side quests and ending flags Fromsoft loves. I'm not saying I want to reduce it all down to a single choice like in Mass Effect 3, but can't you signpost these things more clearly?

>The tutorials are poorly worded and sometimes end up encouraging bad behavior that will get the player killed.
>Tutorials also often pop up directly in the middle of an enemy's attack
>Minibosses are used to introduce new concepts but they are simultaneously treated as actual boss fights ensuring that the player will be punished while still in the learning phase.
>The vast majority of your offensive tools don't work well together. Most combinations leave gigantic gaps for the enemy to interrupt you or just walk away.
>Enemies constantly punish the player for attempting to take initiative by interrupting you for attempting to attack out of neutral, punish whiffs, or take your turn after blocking.
>Fighting multiple enemies is 90% waiting 10% actually playing the game.
>Certain enemy encounters(like the 2 spear adepts) are literal cancer and I'm not sure how they made it into the game.
>Unblockable indicators sometimes just don't appear
>Camera can easily get stuck on the geometry and block your view.
>Lock on often doesn't work the first time even when an enemy is dead center of your screen at the appropriate range
>Sometimes when you press jump, dodge, or attack the game just ignores your input. This happens incredibly often.
>Sometimes attacks that are blockable will still hit you through your guard. And no I'm not talking about block damage. It's a bug that occurs often on certain enemies.
>Grab attacks have shit hitboxes that extend much farther than they should.
>Some projectile attacks have shitty tracking that will sometimes hit you even while strafing or sprinting properly
>Sprinting feels like shit. The restricted turn speed is completely unnecessary.
>Sprinting jump takes almost a full second to come out after the button is pressed

And no, I'm not done. Literally ran out of space so I need to make a second post.

Part 2

>Stealth is simultaneously the most effective and least interesting method of engaging with enemies in the game.
>Running past every regular enemy encounter in the game is STILL possible and optimal. This is literally the 5th game of this kind and this still hasn't been addressed.
>Many enemy telegraphs don't give adequate visual information. Often the startup is so ambiguous that you can't figure out the result before first exposure.
>Certain telegraphs of the same type(like sheathe strikes) do not consistently work the same way. This often leads to the player potentially taking damage for learning to play in the method encouraged by the developers themselves. This is 100% unacceptable for any action game, much less a game focused entirely on challenge.
>Every encounter boils down to just memorizing timings and telegraphs and regurgitating them on demand.
>Nothing particularly interesting was done with the concepts introduced in the game so it starts feeling repetitive as soon as the 3rd boss.

This game is garbage. It doesn't even come close to deserving the title of masterpiece.