I just like to wander around and don't want the game constantly reminding me where I'm supposed to be going
I finished all of skyrim with the UI turned off
Why is it wrong to like the marker in Skyrim?
Its almost like they were giving you options.
Yes, but the quest marker itself tends to encourage lazy design. That's part of the reason why it's bad. Look at Skyrim. There is no expose in the quest log, no rhyme or reason why you're doing what you're doing other than, "It gives me a new sword."
It's boring.
I think there's a balance to be had.
Like I think being able to wander around a town and ask people where to go without getting an immediate answer can be useful (or optionally asking and maybe someone might mark it on your map after you do).
But after that having a persistent marker appear in the overworld can be useful so you don't start aimlessly wandering or constantly having to reopen your map to see the terrain. Video games should offer some accessibility that isn't a restriction of real-world navigation.
when you play a game thru a compass you miss out all the vistas. it's like watch subtitled movies.
its because npcs in Oblivion have schedules and move around, they aren't rooted in one spot like Morrowind.
Directions would have to have both the place and time
>you can find Surilie brothers at their vineyard during the day or in the tavern in the evening or at their house at night
I snorted at the image.
Nah you pick breton because they have the most op racials.
It’s why I just turn off the hub when I can in games like this
Takes away responsibility of the player to read and immerse themselves. Literally just "Go here, retard, and do the thing. Do you know what that thing is? Whatever. Here's the marker. Start interacting with shit until you progress your 'quest.'"