Was the demo that bad?

This, the opening cutscene looks pretty but makes no sense and explain nothing.
You're just invited to a magical place where a weird guy throw you into a weird world and then... that's it

I actually prefer cutscenes like that, where there's no dialogue and shit is a little cryptic.

It's just the opening of nights all over again. Two kids are freaking out about a thing they have to do, but instead of having nightmares where they are saved by a jester, they go outside and stumble upon a circus tent where they are thrown by a jester into a bizarre world. If you think there even IS more to be explained than that, this is not the story for you.

>If you think there even IS more to be explained than that, this is not the story for you.

But they said they're releasing a novelisation to explain the story.

I have zero problem with that if it keeps them from shoving it into the game.

>releasing a novelisation to explain the story
why not just put it in the game?
who thought this was a good idea for a new IP of all things

Pure kino

It's not cryptic, it's just nothing. Don't give this game more credit than it deserves, it's a cluster.

One of the most important things in a platformer is making sure movement is fluid and fun. Balan Wonderworld completely fucked up that basic premise.

Disagree, I think this is one thing the game actually does well.