It's complicated, but I'd say it boils down two things: engine troubles and subservience to multiplayer for things like pacing and balancing. I do wish Shogun 2's Avatar Conquest caught on, though.
What happened to Total War?
That looks promising
I find it sad there exist games that tried Total War, but CA simply has the basic know-how from creating so many that nothing with realistically top them on that same level. Same with Paradox and their Grand Strategies.
Do real life battle strategies work in Total War games? Are unique strategies possible in the warhammer games trough the unique units or are they just reskins?
They used to before the entire combat model became exceedingly arcade-like. Hammer and anvil, skirmishing, etc worked in older games.
I always hated the excessive pace of battles and the result always being a Cannae-scale genocide. Some mods show that a more realistic style of just routing your opponents is possible while still being fun. The games peaked with Shogun II though and have only been getting more dull. It was so much more visually appealing than even the warhammer games, it had character and delightful animations.
Videos like this show how easy basic improvements like this would be to implement but for whatever reason CA just can't do it despite the release of countless titles.
This leaks neat, but imagine microing and baiting like this in a full-scale battle. Total War went for wide strokes over small-scale engagements.
>Not even out yet,m will be in early access
>Devs are literally called Slavic Magic
Hard pass
This. This is stupid. Groups of men can't 'micro' like that in real life. They'd either be going incredibly slow backwards, or tripping over themselves.
>Groups of men can't 'micro' like that in real life. They'd either be going incredibly slow backwards, or tripping over themselves.
The Carthagians middle literally did a strategic retreat during the Battle of Cannae. And it was done by Celtic and Iberian mercenary troops.