Easy as fuck to do if they have trained it which they do with all formations.
What happened to Total War?
Well trained soldiers could stop a charge on a moments notice and reform into formation. Look at the various battles of Ceazar and Pompey.
Then why did games like King Arthur fall well short of even TW? Clearly, there are many ways Total War could be improved. Some of them we KNOW to be perfectly realistic expectations of what can reasonably be for example (by, for example, other TW games or their mods succeeding). However, while it's fairly trivial to improve upon them in some set of aspects, as far as the total large-scale RTT package goes. I haven't seen or played anything that really compares, so they must be doing something right. Maybe there are non-obvious tradeoffs to get things to work at scale or to control nicely.
You're goddamn right. Although I think the original user was talking more about the player engaging with such functionality. It would be a neat novelty, but short of giving actual units more AI autonomy I don't exactly see your average player making use of this.
fuck historical total war, give me warhammer
>What happened to Total War?
Turns out, Warhammer fans are far more easy to please than history fans. That is what happened. I can lament it, but I can't argue with it.
because creative assembly essentially has everyone else beat through sheer experience of using the same formula over and over again. I imagine it's incredibly hard to break into that specific type of strategy nowadays.
Would you like your s@y latte with that order?
CA forgot how to make good games
Iran Iraq war was a total war